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Patch 2.184.0: Changes from 2 November (automatic)

Changes from 2 November (automatic) (2 November 2026).

Released 2 November 2026. Back to the changelog. UCP patch notes.

Changes

  • Fixed: Hide the vehicle rack from EMS and fire duty screens and the editor

  • Fixed: Allow only one long-gun option per shift in the /duty picker

  • Fixed: Keep the starter sidearm when a rank's duty options hold no weapon

  • Fixed: Take SEB-only rack gear back when an officer's SEB duty ends

  • Fixed: Recheck faction, rank and duty after the /duty and /take pickers close

  • Fixed: End leftover SEB duty on reconnect or a new shift so the cooldown holds

  • Fixed: Refuse /seb and /take while the officer is cuffed, downed or jailed

  • Fixed: Stop /loadout default from reporting success on vehicle rack entries

  • Fixed: Only accept known weapons when leadership saves loadouts or rack entries

  • Fixed: Keep the Ticked by default switch when a duty option is created

  • Fixed: Preselect the first duty option when leadership ticked none by default

  • Fixed: Cap loadout ammo at 1000 rounds when leadership saves from the editor

  • Fixed: Stop the vehicle rack from swapping a better vest for a worse one

  • Fixed: Take faction-issued vests off when an officer goes off duty

  • New: Split the /loadout editor into duty options and a vehicle rack

  • New: Turn the duty modal into a checklist of loadout options

  • New: Add a vehicle rack picker modal for /take at faction vehicles

  • New: Replace the fixed /take list with a vehicle rack each faction can edit

  • New: Let /duty draw several loadout options and remember each member's picks

  • New: Add /seb duty with a Level IV vest, full health and a faction chat call

  • New: Add merge, pick and rack lookup rules for faction duty options

  • New: Add duty option, vehicle rack and SEB text in English, Bosnian and Arabic

  • New: Add rack and duty pick columns with a standard rack for every law faction