Released 2 November 2026. Back to the changelog. UCP patch notes.
Changes
Fixed: Hide the vehicle rack from EMS and fire duty screens and the editor
Fixed: Allow only one long-gun option per shift in the /duty picker
Fixed: Keep the starter sidearm when a rank's duty options hold no weapon
Fixed: Recheck faction, rank and duty after the /duty and /take pickers close
Fixed: End leftover SEB duty on reconnect or a new shift so the cooldown holds
Fixed: Refuse /seb and /take while the officer is cuffed, downed or jailed
Fixed: Stop /loadout default from reporting success on vehicle rack entries
Fixed: Only accept known weapons when leadership saves loadouts or rack entries
Fixed: Keep the Ticked by default switch when a duty option is created
Fixed: Preselect the first duty option when leadership ticked none by default
Fixed: Cap loadout ammo at 1000 rounds when leadership saves from the editor
Fixed: Stop the vehicle rack from swapping a better vest for a worse one
Fixed: Take faction-issued vests off when an officer goes off duty
New: Split the /loadout editor into duty options and a vehicle rack
New: Turn the duty modal into a checklist of loadout options
New: Add a vehicle rack picker modal for /take at faction vehicles
New: Replace the fixed /take list with a vehicle rack each faction can edit
New: Let /duty draw several loadout options and remember each member's picks
New: Add /seb duty with a Level IV vest, full health and a faction chat call
New: Add merge, pick and rack lookup rules for faction duty options
New: Add duty option, vehicle rack and SEB text in English, Bosnian and Arabic
New: Add rack and duty pick columns with a standard rack for every law faction