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Patch 2.188.0: Changes from 7 November (automatic)

Changes from 7 November (automatic) (7 November 2026).

Released 7 November 2026. Back to the changelog. UCP patch notes.

Changes

  • New: /v shows the car and lets you place it. - Show the car: while /v is open, the selected car (if it is not out) appears as a see-through copy in front of you, turning slowly, with its own paint and body mods (entries now carry mods as slot -> index from the saved customisation, mapped with VEHICLE_MOD_SLOT). - Place it: when the car would appear where you are (a garage you are at, or beside you), "Place it" hides the panel and lets you move the copy (W A S D relative to the camera, Q E or the wheel to turn, Enter or left click to spawn, Backspace or right click to cancel). The client sends the spot; spawnOwnedVehicle takes it only for garage or beside-you spawns, within 20 m of you and 8 m in height, inside the garage's lot (45 m) and not on another car, with every existing check (ownership, impound, workshop, cap). A car parked out in the world still comes back where it was left. - Fix: /v no longer stays on the company or faction mode after the payload drops it (it showed an empty list); faction cars are filtered from both the payload and its live refresh. New: client VehicleGaragePreview (local ghost, no collision), events VEHICLE_GARAGE_PREVIEW / PLACE_START / PLACE_END / SPAWN_PLACED.

  • New: /fspawn takes a faction car; faction cars leave /v. - /fspawn lists the faction's cars (in the garage, out with whom, impounded, assigned, rank needed, and how many you have out); /fspawn <number|plate> takes one, spawning it beside you through the faction garage's own check-out (assignment, rank, impound and the out limit); /fspawn park returns the car you are in or next to at a faction garage. Aliases /fcar, /factioncar. - The /faction menu's Vehicles tab gets a Take button on cars in the garage. - /v no longer lists faction cars or offers a faction mode. The faction header stays without cars, so leaders can still add one of their own cars to the fleet from /v.

  • New: /faction is a slim faction menu. The faction menu Jones and Kriegs signed off on ("It works", "no issues"): a drawer over the game instead of one big window. - Home: your name, rank, badge and duty state, your activity against the faction's bar (with leave), the faction bank (every member sees it), who is on duty, and a Leadership card that only appears with permission: invite (character picker), leave requests with approve/deny, ranks and more (opens /fmanage), assign car, bank, announce.