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Patch 2.191.0: Changes from 11 November (automatic)

Changes from 11 November (automatic) (11 November 2026).

Released 11 November 2026. Back to the changelog. UCP patch notes.

Changes

  • New: Show engine knock on the dyno screen during and after a pull

  • New: Carry engine knock in a dyno run from the start of the pull

  • New: Add order new and scrap to the workshop body and shelf tabs

  • Fixed: Restore refitted panels on every client and report which panels a car has

  • New: Order and scrap body panels, charge for replacements and refit on admin repair

  • New: Add the panel order and scrap text in every locale

  • New: Add body panel ids, prices and mask rules with tests

  • New: Add the shelf, swap choices and body panels to the workshop panel

  • New: Add a shop parts shelf with one-job swaps and removable body panels

  • New: Add the parts shelf and body panel text in every locale

  • Fixed: Return invoice stock money to whoever paid for the stock

  • New: Add the engine tab and the engine map to the workshop panel

  • New: Apply engine swaps on the client and open the workbench with E

  • New: Add purchasable engines, engine swaps and custom engine maps

  • New: Pay a shop in full for stock sold on a mechanic invoice

  • New: Add the engine bay and engine map text in every locale

  • New: Give the dyno a swapped engine's redline and a knock reading

  • New: Add engine swap and engine map models with heat, wear and knock

  • New: Draw the live dyno graph on the dyno's own screen

  • New: Credit Zyke Resources for the dyno in /settings

  • New: Run dyno pulls on the rollers with a line-up guide

  • New: Add the rolling-road dyno server and /vehicledyno placement

  • New: Add the dyno text domain in every locale

  • New: Add dyno run state, result sheets and sample packing

  • Fixed: Retry the vehicle lift clock request until the server answers

  • New: Read /dyno and the workshop pull from the shared dyno formula

  • New: Add the dyno power formula, pull model and geometry

  • New: Credit Zyke Resources for the vehicle lift in /settings

  • New: Play the vehicle lift motor and lock sounds in the NUI

  • New: Draw vehicle lifts and work them from the power unit

  • New: Add the vehicle lift server and /vehiclelift placement

  • New: Add the vehicle lift text domain in every locale

  • New: Add two-post vehicle lift geometry and motion maths